Multishot Marksman
Based on Multishot Marksman Guide by LizardIRL
Gameplay
The gameplay is simple; stay in place while shooting in all directions until all enemies
are dead. This Marksman wants to position itself on a safe spot, far away from its enemies
before channelling Flurry. Make sure you are familiar with enemy mechanics to
know when to use your Support Skills to stay alive. Paying attention to the telegraphs of
your enemies and staying out of their range is critical with this build.
Choose a spot where it's safe to stand for a short duration.
Cast Smoke Bomb and stay inside of its fog if it's a dangerous combat.
Use Shift to proc Shurikens and gain their buffs.
Aim at your enemies and start channelling Flurry.
If the Bladed Armor buff expires, use Shift again.
Blessings
| Blessing |
From |
| Grand Winds of Fortune |
Fall of the Outcasts |
| Grand Apex of Fortune |
The Stolen Lance |
| Grand Echo of Solarum |
The Black Sun |
| Grand Vigilance of the Damned |
Blood, Frost, and Death |
| Grand Crash of the Waves |
Ending the Storm |
| Grand Boon of the Scarab |
Fall of the Empire |
| Grand Resolve of Humanity |
Reign of Dragons |
| Grand Memory of Masters |
The Last Ruin |
| Grand Fury of the North |
The Age of Winter |
| Grand Patience of Herkir |
Spirits of Fire |
Passives
Rogue
- 8 points into Swift Assassin (8/8)
- 1 point in Guile (1/8)
- 5 points into Evation (5/5)
- 5 points into Agility (5/5)
- 1 point into Dodge and Parry (1/5)
Marksman
- 8 points into Draining Arrows (8/8)
- 1 point into Assassin's Quiver (1/5)
- 4 points into Focus Fire (4/8)
- 2 points into Assassin's Quiver (3/5)
- 5 points into Wound Maker (5/10)
- 5 points into Heightened Senses (5/5)
- 6 points into Arrow Storm (6/6)
- 1 point into Covering Fire (1/10)
- 4 points into Sharpshooter (4/5)
- 5 points into Barrage of Pain (5/5)
- 5 points into Death from Afar (5/5)
- 5 points into Perfect Aim (5/5)
- 1 point into Ethereal Arrows (1/10)
- 2 points into Master Archer (2/2)
- 9 points into Ethereal Arrows (10/10)
- 6 points into Sniper's Gambit (6/6)
- 6 points into Covering Fire (7/10)
Skills
As mentioned above already, Flurry is your main way of
attack. You should start to invest in it at level 4. You most likely won't
have the class specialisation by the time you open the second skill slot.
Therefore, go for Shift and Multishot
afterwards. Or, respec once Multishot becomes available to you.
Flurry
Channelled Flurry procs an insane amount of Multishots
thanks to Fusillade, bypassing its high Mana cost.
Sap Willpower recovers a ton of Mana per hit allowing you to
channel for longer and focus on scaling Bow Attack Speed for more
Multishots.
- 3 points into Alacrity (3/3)
- 1 point into Boundless Blows (1/1)
- 2 points into Pavise (2/5)
- 1 point into Fusillade (1/1)
- 1 point Arrow Storm (1/1)
- 2 points into Blood Revelry (2/2)
- 1 point into Second Wind (1/3)
- 2 points inot Sap Willpower (2/2)
- 2 points into Relentless (2/2)
- 1 point into Adrenaline Rush (1/5)
- 1 point into Pavise (3/5)
- 1 point into Accelerating Impact (1/1)
- 2 point into Adrenaline Rush (3/5)
Multishot
Multishot is your main Damage Skill. Since its proc'ed through
channelled Flurry with no Mana cost we can take Nodes like
Strong Pull, Large Quiver and
Readied Arrow without any downsides.
Piercing Shots is crucial for good AoE.
- 1 point into Sniping (1/5)
- 3 points into Pinning Shots (3/3)
- 2 points into Large Quiver (2/2)
- 2 points into Quick Draw (2/4)
- 3 points into Piercing Shots (3/3)
- 1 point into Efficient Draw (1/3)
- 1 point into Strong Pull (1/1)
- 1 point into Keep Pushing 'em Around (1/1)
- 2 points into True Strikes (2/4)
- 3 points into Stand My Ground (3/3)
- 2 points into Bodkin Points (2/4)
- 1 point into Readied Arrow (1/1)
- 2 points into Sniping (3/5)
Shift
Shift is your main Movement Skill. Use it to move around
quickly and time it properly to prevent incoming damage thanks to
Shadowslip. This setup also provides a short Movement
Speed buff and procs 5 Shurikens after each use.
- 2 points into Velocity (2/3)
- 3 points into Momentum (3/3)
- 3 points into Swift Recovery (3/4)
- 1 point into Shadowslip (1/1)
- 2 points into Shadow Recuperation (2/4)
- 5 points into Sleight of Hand (5/5)
- 1 point into Elusive (1/4)
- 1 point into Shadow Recuperation (3/4)
- 1 point into Breathing Technique (1/2)
- 1 point into Rebound (1/1)
Shurikens
Don't equip Shurikens on your Skill Bar, instead equip
unspec'ced Decoy and use it as a panic button to Taunt
enemies. Shurikens automatically proc every time you use
Shift and Bladed Armor provides a
substantial %Armour buff.
- 3 points into Alacrity (3/5)
- 1 point into Fan of Blades (1/1)
- 1 point into Blade Shield (1/1)
- 3 points into Bladed Armor (3/3)
- 4 points into Ethereal Blades (4/4)
- 1 point into Floating Blades (1/3)
- 2 points into Scintillant Steel (2/3)
- 1 point into Acrobatics (1/1)
- 3 points into Behind the Veil (3/4)
- 1 point into Stagger (1/1)
Smoke Bomb
Use Smoke Bomb for its great defensive buffs and utility.
Cleansing Steam provides a Cleanse,
Moonlight Bomb grants 3 Silver Shrouds on use and
Thick Smoke leaves a persistent Slow. Stay inside
of the fog to gain a stack of Dusk Shroud per second.
- 1 point into Thick Smoke (1/1)
- 1 point into Generosity (1/5)
- 1 point into Enfeeblement (1/4)
- 2 points into Moonlight Bomb (2/3)
- 1 point into Cleansing Steam (1/1)
- 1 point into Concealed in Carnage (1/1)
- 1 point into Shrouded in Darkness (1/1)
- 5 points into Lingering Fumes (5/5)
- 4 points into Rapid Concealment (4/4)
- 1 point into Impending Gloom (1/4)
- 1 point into Moonlight Bomb (3/3)
- 1 point into Generosity (2/5)